Unlike THPS, Airblade makes you complete all of those objectives in one perfect run before the time limit expires. Like classic THPS games, Airblade tasks you with completing a number of objectives in every level within a certain time limit. The biggest offenders here are Airblade’s time limits and the structure of its challenges.
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Having said that, Airblade could have been a significantly less difficult game if developer Criterion Software had only borrowed some of THPS’ better ideas. While not the most difficult 3D action game of the PS2 era (we’ll talk about those games in a second), it’s sometimes easy to forget just how hard the original God of War really was.Īirblade was unfairly dismissed as a Tony Hawk knockoff at the time of its release, but this game actually had quite a few things going for it that helped it stand apart.
If this was a Crash Bandicoot game, it’d arguably be the hardest Crash Bandicoot game ever. While I’ve since seen people beat this game’s toughest time trials, there was a point in my life when I was ready to believe they were actually impossible. Some of Pac-Man World 2’s levels are pretty challenging in their own right, but only those who have tried to 100% this game know how hard it really is. Those who see Pac-Man World 2 on a list of hard games and think “What?” and those who hear the name Pac-Man World 2 and immediately unlock a treasure trove of painful memories. There are two kinds of people in this world.
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Oh, and this game’s “Hardcore” difficulty mode is even more brutal than the fictional snuff movie you’re supposedly participating in. While you’re technically allowed to make a mistake in Manhunt, most players will find that the odds of recovering from those mistakes are so low that you might as well hit reset the moment that you’re caught. Manhunt is a grindhouse classic that deserves more love than it typically receives, but like so many stealth titles of this era, it’s also a maddeningly frustrating game that may have chased off more than a few potential fans with its unforgiving gameplay. It forces you to embrace that brand of trial and error gameplay that would be impossible to endorse if the novelty of playing as a movie stuntman wasn’t so appealing. This is an already mechanically challenging driving game made worse by the fact you only have a couple of seconds to react to frustratingly vague on-set stunt requests.
Stuntman is defined by the kind of razor-thin margin of error you typically don’t see outside of the toughest bullet hell shooters.